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THE SH*T A division of iamtheshit.net 2008-10-23T11:53:46Z WordPress http://www.iamtheshit.net/blog/feed/atom/ Sebastian <![CDATA[Rose]]> http://www.iamtheshit.net/blog/?p=55 2008-10-17T22:50:02Z 2008-10-17T22:50:02Z Moving a total of 56,000 pixels to create this effect

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Sebastian <![CDATA[Halo]]> http://www.iamtheshit.net/blog/?p=52 2008-10-12T17:01:08Z 2008-10-12T17:01:08Z

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Sebastian <![CDATA[Bezier curves in 3D]]> http://www.iamtheshit.net/blog/?p=44 2008-09-16T14:23:00Z 2008-09-16T14:22:08Z Cubic bezier curves with an extra dimension. I used Papervision3D for the actual 3D stuff but the logic behind the curves is almost exactly the same as in the demo of the last post, I just added a z dimension to the equation.

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Sebastian <![CDATA[Cubic bezier curves]]> http://www.iamtheshit.net/blog/?p=30 2008-10-23T11:53:46Z 2008-09-04T14:05:12Z Drawing bezier curves is very easy to do with the flash drawing API. This is accomplished by passing two anchor points and one control point to the curveTo() method of the graphics object. A bezier with two anchor points and one control point is called a quadratic bezier curve.

However, anyone that has been working with bezier curves in Illustrator or the Flash authoring tool is used to have two control points for each curve (or path). A quick search on wikipedia revealed that this is called a cubic bezier curve and demands an algorithm which unfortunately isn’t supported by the drawing API at the moment. Well, it’s just maths, right?

Linked to the wikipedia page was an excellent post by a guy named Paul Tondeur, who had converted the algoritm to Actionscript. With the help of two of these bad boys I created the effect below. Will do some more experimenting and maybe post some code later on.

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Sebastian <![CDATA[Particles]]> http://www.iamtheshit.net/blog/?p=7 2008-10-11T12:56:18Z 2008-08-26T17:43:38Z

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